Delinquent Miners: The Development Blog

This blog will detail the process of creating the game Delinquent Miners. The steps involved are detailed below, and each step will have a related blog post with detailed commentary and video and PDF tutorials, where appropriate. The goal is not to teach you to create games in UNITY, there are many awesome resources available for that; instead, the goal is to help skilled UNITY developers as they begin to create games for the AirConsole platform.

AirConsole is a unique platform. It has many strengths that can provide opportunities for truly unique game designs. AirConsole also present some unique challenges that require developers to use diferent approaches than they might normally use. The game design we chose for this blog series avoids the majority of those challenges while taking advantage of the strengths of AirConsole. We will cover why we made the design decisions we made and how that will ultimately affect the game's success on AirConsole.

One of the larger challenges many UNITY developers face is the design of an HTML based controller and the communication between the controller and the UNITY WebGL program. To make that easier we will be implementing AirController, a free UNITY asset, for our interface layer. We will also include example controllers written in vanilla JavaScript, and also using Vue and React, so that you will have working examples for whichever route you choose for controller development.

All of the developers involved in this project have published games on AirConsole previously, with varying degrees of success. We do not present ourselves as experts, but rather as your peers who have already taken a few "hits for the team" and would like to pass on the experience we have gained so that maybe you won't get as many bruises as we did in our first attempts.

when the project is complete, we will release the entire project as an open source archive. That way you can download, examine, and modify a complete working project, rather than a few limited-scope examples that are hard to apply to your own designs. Additionaly, we will be posting our revenue and stats for at least an entire year, so that developers considering AirConsole can see some actual data on an AirConsole game's performance. And with the detailed record presented here, you can compare the rewards to the effort that went into making the game.

Delinquent Miners is intentionally kept simple and straight forward, so that the project and its various parts should be easy to understand and follow. It does not represent the best design for AirConsole, that's the design you are considering making, but it does represent a good design for AirConsole, especially for a first attempt. Many of the top games on AirConsole are actually created by professional studios under contract by AirConsole. They often represent s year or more of full-time development by several talented people. You may be thinking "Call of Duty" for your first design, but we recommend you should be thinking more in the "Pac Man" range for your first project. A clever game mechanic that is fun to play repeatedly with friends will outperform an epic quest that can only be played once. Repeated plays is how you earn revenue on AirConsole.

On to the blog! Let's get the party started!

Define Your Idea

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Published: May 2, 2020

Create the Design

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Plan the Work

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Start Your Project

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Add AirController

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Player Selection

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Upload Your Build

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Basic Game Play

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Round and Round

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Weapon Upgrades

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Deck the Halls

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Save Player Data

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Submit Your Game

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Going Live on Site

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Data Reports

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Happily Ever After

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Coming Soon!